As a first person, role playing game, ‘Gone Home’ deviates from the norm by basing its premise on an adventure than unravels at its own pace in the form of a story about the family members of “The Psycho House”. However, this deviation hasn’t reduced anything from the game, if the great critic reviews about the game is anything to go by. If anything, this video game purports the importance and power of a great story line in a video game, and also shows that it isn’t only blood, gore and shooting that rules the show in the gaming world.
“Gone Home” is an adventure video game that is designed in the style of an interactive and investigative story game. It is a first person, role playing video game, and in Gone Home, the player takes on the Role of Kaitlin, who has just returned home after a year’s trip abroad. This video game received critical acclaim for its story line and interactive gameplay – but particularly for its engaging and intricate story line. The video game’s world is set approximately in the year 1995, and the main premise of the game is to explore the family mansion that Kaitlin has just arrived at. The player, as Kaitlin, will have to examine and interact with various household items around the manor and uncover the story and many implied family secrets about the members of Kaitlin’s family.
‘Gone Home’, like the title of this article states, is an interactive video game that investigates the story of Kaitlin’s family. The game works by the player guiding the main player character ‘Kaitlin’ through her family house and look at objects that slowly unravel the story and various details of her family, along with information about the house itself. The game received critical acclaim for its engaging story line. And the relationships hinted at and described in this game are touching, mesmerising, and even tragic, depending on how one sees it. This is truly interactive story telling at its finest! Continue reading “‘Gone Home’ – An Interactive, Investigative Story Game that Highlights Relationships” »