With the release of Xbox One the problem of piracy was almost completely eradicated. The problem is now actual only for getting obsolete 360 version, the console where illegal copying is still flourishing. The state of affairs has revealed that the global problem can hardly be resolved even through the adoption of the toughest regulations.
The UK law system has no mercy when it comes piracy. This is not surprising in the event of Premier League television rights sales contracts estimated at 3+ billion pounds. In order to protect the interests of the broadcasters, the Premier League has been initiating mass sweeps aimed at removing illegal broadcasts (thus, e.g. in the season-2011/12 about 30 thousand online streaming sites have been blocked).
If all of these cases were solved in a peaceful way, the case of 24-year-old Gary Goodger from Reading ended in court. Since 2005, he was illegally broadcast to the whole world the Premier League by hosting a mini-home studio. A satellite station and nine computers and a bunch of decoders allowed him to intercept the signal of foreign broadcasters and broadcast the matches on his website. Premier League issue warnings several times, but Goodger kept on ignoring them.
In 2010 Goodger and his accomplices were arrested, and in summer of 2011 they were charged with copyright infringement. The investigation could not give an exact amount for which the pirates abound, limiting the wording that they allegedly earned tens of thousands of pounds. The trial was completed only in December of 2012, when Goodger and his companion were convicted by assigning them to six months imprisonment and payment of a fine.
A tough outcome against the background of 10,000 illegal copies of Xbox 360 games revealed in abandoned warehouse in Leeds in 2013 – the case ended with a 35,000 pounds fine.
This case has once again proved that the illegal broadcasting of matches of the English championship could face criminal prosecution. Premier League infrastructure requires large investments – football clubs acquire and develop talented players, matches are held on the modern stadiums and the investments in junior leagues are heavy. Pirate broadcasts attack the whole industry. There was another famous case of Anton Vickerman that ended with 4 years in prison for the author of a website aggregating tons of illegal content: movies, broadcasts, console and PC games.
The insufficient effectiveness of anti-piracy policies initiated by the government in comparison with the measures initiated by the media platforms and producers. Thus, the new unit of UK police, established in 2013 to fight internet piracy, requires over 2.5 million pounds for maintenance annually according to Solicitors Guru (one of the largest legal platforms aggregating a variety of areas of law, and intellectual property solicitors in particular). But with its establishment, according to TorrentFreak, the amount of internet piracy in the UK didn’t experience a significant decrease (-1.4% in comparison with the previous year, but the efforts of authors should be taken into account as well). You can feel the difference with an Xbox One example – Microsoft’s console has not been breached so far and taking into account a loyal policy of games exchanging, the piracy on the the last generation of consoles was completely eliminated (direct method is meant, excepting the cases of illegal account sales and etc.).
It is often the case in the gaming world that we describe a game – by way of a compliment – that we should play it because it’s wonderfully addictive. And it’s true. We often get drawn to games that can capture our attention enough for us to forget everything else and simply focus on the game alone. It is a release, an escape. A welcome change to our sometimes often humdrum lives. And it’s all true too. No one’s denying the fact. However, it is prudent to note that “an escape” and “a release” is often how people describe their dependency and justification for abusing alcohol (and other dangerously addictive substances) as well.
Continue reading “The Dark Side Of Gaming – Addiction To Anything Is An Illness” »
As a gamer, we would all, at one time or another, have had the experience of losing track of time and our surroundings to simply play a video game for hours on end. In a way, this is what makes video games appealing in the first place – giving us the opportunity to lose our sense of reality and just enjoy ourselves for a time. It’s really no different from how someone might lose track of everything while reading a good book, or listening to music, or even while daydreaming. Continue reading “Death of Gamers Caused by Obsessive Gaming” »
For all those who thought that title meant this article would be glorifying the wonder of video games, sorry to disappoint you, but no it isn’t. (Although, that doesn’t mean we won’t have another article some time that does. Video games are amazing after all. We just have to look at the nutty and gritty aspects of the gaming world sometimes too.) Continue reading “Sometimes Video Games Can Make You Wonder” »
Video games often get a bad rap from a lot of the population outside the gaming community for its many alleged dangers. (And yes, even many inside the gaming community as well as loyal to the art of playing video games often guiltily concede that their health might be affected in the long run.) And while (unfortunately) many of the health concerns regarding video games might be (and sometimes are) true, it is also true that there are a lot of positive aspects of gaming as well. (Really, why don’t more people talk about that!) Continue reading “Positive Aspects of Playing Video Games: It Actually Helps Improve One’s Concentration and Focus” »
When a person plays a video game, he or she will never be able to tell you or pin point one particular activity that they are engaged with at any point of time during the game. And if you ask, you will often get a series of answers (if they deign to interrupt their concentration on the game to answer you at all, that is) like fighting enemies, avoiding traps, collecting artifacts and points to improve their score or upgrade their player character’s abilities, doubling back to collect something else, performing a series or combinations of moves, interacting with other players, etc. Continue reading “Positive Aspects of Playing Video Games: It Assists and Encourages a Person’s Ability to Process Different Kinds of Information at Once” »
Most non-gamers often fail to realise the appeal of video games (that video game enthusiasts will alternately swear by). It doesn’t help either that most studies regarding video games tend to highlight the more negative aspects of the activity than the positive. It also doesn’t help when people still put a lot of intellectual value on the books one reads (and how many) in inverse proportion to how much time a person spends watching TV or playing video games.
To that end, video gamers often find themselves feeling like they pulled the short end of the proverbial intellectual stick. Because most avid video gamers will find that the task of reading a book is as appealing to them as trying to pull out their own teeth. (Indeed, to get a lot of gamers to read a book is, in fact, like pulling teeth.) Continue reading “Why Avid Video Game Players Find Reading Books to be Practically Impossible!” »
With the domination of zombie apocalypse and fighting games that are available in the video game market, it is perhaps not so surprising that video games are valued for nothing more than their entertainment value. However, video games have often proved to be wonderful teaching tools for a variety of real life skills, applications, and subjects. In that spirit, this article is going to deal with all the ways video games can be a wonderful teaching tool. Continue reading “Video Games – A Potentially Great Tool For Teaching Skills For Real Life Application” »
As a gamer, we’ve all at one time or another (or probably many, many times for that matter) been given the somber speech of how video games affect our health, can be notoriously addictive, have been proven in studies to be very bad for our concentration skills, and can promote violence among its players.
What people don’t seem to consider however, are the positive effects of playing video games. In fact, playing video games have been shown to also improve a variety of skills in gamers that are potently useful even in fields other than gaming. So here’s a shout-out to players of video games everywhere about the positive points of gaming. (Who knows? Maybe these points might even be useful as a counter argument the next time you find yourself in the afore-mentioned situation!) Continue reading “Positive Aspects of Playing Video Games: It Improves Hand-Eye Coordination and Multitasking Skills” »
Socially, there are (at the most general level) two basic types of people: Introverts and Extroverts. Now, for a long time – and even now in the current generation and era – the real life social situation is more or less designed to facilitate the extroverts. Which is why it is really no surprise when we see introverted people cringe, avoid, and generally hide in such social situations. In fact, you can often pick out a person (or persons) that lean towards an introverted nature quite easily in the real life social crowd. They are the people who stand awkwardly alone or cling to a single friend or small group. It is that person who seems physically ill when someone tries to make small talk with them. You will even find some of them hovering near areas where the exit is within easy reach or quick access! Forget that. You yourself might be this kind of person and will often find yourself trying to avoid real life social situations with a vengeance. Continue reading “Online Video Games Are a Lot Like Socialisation Parties for Introverts and Gamers” »